UPDATE 2: UI OVERHAULED


Today we’re launching a preview of the all-new UI for RELOW. From the main Menu to the HUD, the entire experience of interactiong with the game has been updated.

MAIN MENU

The new Main Menu has 3 pages: Home, Customization and Settings. They slide to give a smoother experience.


CUSTOMIZATION SYSTEM

The new Customization System has your character fixed in center, the items in its sides. In addition the Loadout System has been implemented: 3 loadouts, fully customizables, ready for the battlefield. Note: the progress system isn’t developed yet.


SETTINGS

The new Settings are subdivided in four categories: Gameplay, Audio, Video and Key Bindings. Note: some settings are missing.


HUD

The new HUD translates the ammo indicators from center to the weapons: in this way it is more intuitive to read values. Weapon rank state has been added. When you hit a enemy, a floating text with the damage value is created.


SIGNUP FOR ALPHA TESTING

UPDATE 2: UI OVERHAULED

3 thoughts on “UPDATE 2: UI OVERHAULED

  1. First issue — updates to the summary row are not being displayed. I have onChange, onRefresh, and onRender handlers. They wrap a call to updateTotal(), which adds the ‘amount’ in every record and stores the result in the summary record’s amount field. I call refreshCell after the amount has been changed. But none of the handlers are called when the initial display of the grid happens – so the summary record shows 0. What call should be made to update the summary amount when the grid is initially displayed?

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